This session saw the party leaving Beckminster Manor with the mission of pursuing information regarding the Cult of Dagh’oreb. Having learned that a reward would be offered for such knowledge in the town of Cape Bracha, the party soon found and began to chase a pair of cultists on the road. With the cultists aided by a mysterious philter which granted them inhuman speed, the party managed to catch up only as the cultists went into a cave by the side of the road. Upon following them inside, the adventurers became trapped by a cave in which, while killing the cultists, blocked the way out. After descending a ways into the cave and successfully navigating some strange traps, the party found themselves in part of Nevaas’ vast undrdark. The silence of the caves was soon broken by a group of wandering dwarven miners. Bruni Bronzebeard, Sammi Stonecutter, and RrĂºdi Redsword were far from their home village of Ucat and had gotten somewhat lost while running away from something… Something big… As it turned out, the rather large something was an ogre enslaved to beings even more foul and tasked with pulverizing intruders. The party made surprisingly short work of this however, as a magic sling stone, a thrown knife, and several other hits managed to fell the beast. After this, the party and their new found dwarven friends barely had any time to rest before more enraged thralls came to put an end to their advances. This time it was an army of Duergar, some of them psionic, that came to halt our heroes in their quest to find out exactly what was going on. After fighting their way successfully through the grey dwarves, the party faced one more challenge. This came in the form of drow wizard who served as lieutenant for for the evil beings that are apparently invading this land’s underdark in search of fresh brains. The wizard looked a formidable foe at first, armed with magic spells and a bodyguard comprised of astral constructs and earth elementals. He was, however, no match for a charge from the warforged and his new, albeit a bit too big, greatclub. With their master dead, the summoned army continued to fight with even greater vigor. This was, however, no match for the party’s juggernaut as they slew them with ease. After having bidden farewell to their newly made friends, the adventurers found another exit to the caves which put them within an hour’s walk from the town of Cape Bracha. What will happen next? Will our heroes find the sheriff and tell him what they know? Will one of them turn out to be a cultist? Will the the disguised kobold in the party finally admit his love for the disguised troglodyte? Find out by tuning in next time on The 2013 Summer Campaign…