Ongoing Campaigns (Formerly known as Summer Campaign 2013)
Crate stolen from the fort
This is a wooden crate constructed of local wood that seems to have been treated with some sort of oily substance that smells faintly similar to creosote. It is the same substance that was stored in several barrels kept in the the chamber adjacent to the back exit of the mysterious fortification. If anyone puts a torch to it, they would notice that the unctuous coating must be some sort fire retardent. The crate is held shut with an ornate lock made out of cold iron and wrought in the shape of a draconian looking skull with a small,dull ruby for an eye. Looks like someone less than the brightest of the bunch left the key chained to the thing. If the key is inserted into the lock however, the “ruby” will immediately erupt into a reddish cloud of horribly noxious vapor that does 1d4 damage to anyone within 10 feet (Fortitude DC 15 half) and 1d3 con damage for 1d3 days (Fortitude DC 15 or it becomes permanent). The correct way of unlocking the crate is by inserting the key into what looks like a knot hole in the top rather than the detonator shaped like a lock. A DC 20 thievery check will alert someone to the fact that the lock is false. The “ruby” is actually a mineral known as Kapnosite. It is a dangerous explosive which produces a toxic vapor that can cause permanent lung damage if enough is inhaled.